The main plot changes localization, and with it the style, presentation, and musical accompaniment change. This is no longer an oriental tale, it is a harsh and bloody (well, or sandy), and even more European, slasher. Prince of Persia: Warrior Within (2004) stands out from other games in the series. The achievements of this particular game laid the foundation for the concept of Assassin’s Creed gameplay. This is especially true of Prince of Persia: The Two Thrones (2005), where the stealth mode came to the fore. It’s easy to follow the development of Ubisoft developers’ ideas by looking at the games of these two series.
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